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Rohan Battle Company - Rules

Rohan Battle Company


The brave warriors of Rohan have long resisted the darkness. Sturdy and strong, the people of Rohan make excellent warriors and take great pride in their skill at arms. Through time they have fought against the Orcs, the Dunlendings, Easterlings and the mighty Uruk-hai of Saruman. Despite all this, they have prevailed thanks to their long friendship with Gondor and the might of their people.

The military of Rohan is divided into Éoreds, these comprising of Knights and warriors, loyal to one of the Marshals of the Mark who ride to battle beneath his banner. To be accepted into the Éored of a Marshal is a great honour, something that every warrior of the Rohirrim aspires to, and often warriors who seek this honour will find themselves assigned to a Battle Company for a time to prove their worth and valour against Rohan’s many enemies (Games Workshop).

Expert Rider

. Any mounted Warrior or Hero of Rohan is considered to be an Expert Rider. Note this fact on the model's profile as it gains a horse.

Bow-Armed Riders

. All Riders of Rohan come with a bow in their wargear. This fact can cause problems when playing Battle Company games. A force with a preponderance of bows is very likely to win, and that makes for dull, predictable games. As such, only Riders of Rohan models that are actually holding a bow count as being armed with one. We imagine that any others are not armed with bows or have stowed them for now. This rule allows Rohan players to field an all-mounted company and still adhere to the 33% limit imposed on bow-armed models.

Rohan Starting Force



2 x Warriors of Rohan - bows
3 x Warriors of Rohan - shields
2 x Warriors of Rohan - throwing spear & shields

Rohan Promotion Table



Troop Type



Promotion Option



Warrior of Rohan…

Rider of Rohan……

Rider of Rohan

Helminga (Westfold Only).

Rohan Royal Guard*

Rohan Skill Table



Horselord

. This Hero may use his Fate points to restore Wounds suffered by his mount instead of himself.


Rohan Wargear Options



Throwing Spear…..1

Two-handed……..2

Lance….......….…3

Shield………….…1

Bow…….…….…..1
Long Bow........…..2

Heroes & Royal



Guard Only



Horse. .………….2

Rohan Reinforcement Table



D6 Result

1……No effect.
2……Warrior of Rohan - bow
3……Warrior of Rohan - throwing spear & shield
4……Warrior of Rohan - shield & hand weapon
5……Choose one of the above.
6……Roll again on the table below.
D6 Result
1-4….Rider of Rohan
5-6….Rohan Royal Guard - mounted



Wargear Notes

Weapons


Armour

Special Equipment



Rare Things



Special Equipment




Climbing Rope & Grapnel



1 Influence point

Ropes and grapnels are standard kit for any adventurer in Middle-earth and many warriors find use for them in their travels. A model with a climbing rope & grapnel may add +1 to any Climb test they are required to make. Additionally, the model may leave his rope behind, where he has climbed. If he does this, mark the location with a counter – he may not use it any further in that game, but any model that uses the same route to climb also receives the bonus. At the end of the game, if he is still alive, the bearer is assumed to recover his rope.



Concealing Cloak



1 Influence points

Rangers and ambushers of all types have made use of camouflage items for thousands of years. Any model that has a concealing cloak may start the game in hiding so long as it is placed within an area of cover, such as a rocky outcrop or some woodland. As long as the model remains stationary, it counts as concealed and receives the benefits of wearing an Elven cloak. As soon as the model moves or shoots, it is revealed and the effects of the cloak are lost for the remainder of the game.



Rallying Horn



3 Influence points

Maintaining communications between warriors that are spread out on a search can be extremely difficult and many Battle Companies adopt rallying horns to overcome this. If a model bearing a rallying horn is on the board, the controlling player may add 1 to any dice roll when rolling for reinforcements.



Map

(Hero only)

3 Influence points

There are few individuals in Middle-earth with both the skill and the inclination to make maps of the land. Those few that are made are valuable, and can provide the bearer with an advantage when choosing where to fight. After both companies have deployed, but before the first turn, a Battle Company with a map may redeploy D6 models using normal rules. If both companies have a map, then neither force benefits from this rule.



Burning Brands & Torches



1 Influence point

The warriors of Middle-earth make use of all manner of burning objects to light their way in the world. A burning brand or torch illuminates an area 6"/14cm around the bearer. Any models within that area can be seen as though they are in daylight. Models that carry one of these items can use them to set buildings (andother appropriate objectives) alight in scenarios that permit it. In addition, any model defeated by an enemy bearing a burning brand must retreat D6"/2D6cm if they are beaten in a fight. Because a warrior must hold the burning brand in one hand, a model bearing one must either forgo the use of a shield, or fight with the same penalty as a model that is unarmed (see rules manual).



Flute, Lyre or Harp



1-3 Influence point

In the hands of a musician - be it Dwarf, Man, Hobbit or Elf - music has a powerful effect on the soul, when within 6" of a musician any member of the battle company receives +1 courage. However, in the hands of a skilled Elf, these instruments become deadly weaving enchantments for any evil creature unlucky enough to hear its melodies. After 3 scenarios, an elf musician gains +1 to cast for – Hymn of Elbereth, Lay of Gondolin and …



Arrow -Types & Effects


1 Influence point
The art of poisoning arrows has been mastered by the Haradrim, but there are other Evil creatures willing to stoop to this tactic. An Evil Warrior or Hero with arrow poison must re-roll 1s to wound when shooting, just like Haradrim armed with bows



Poison


1 Influence point
The Evil creatures of the world have mastered all manner of poisons; whether extracted from dangerous plants or venomous creatures their effect is the same. Any Evil Warrior or Hero may coat his close combat weapons in poison. When using blade poison, any rolls of 1 To Wound in a fight must be re-rolled
D3
1 - Reroll 1s to wound
2 - A wound = next turn transfixed
3 - a wound = -2courage


Territories


There are many different environments within Middle-Earth. From Far Harad’s vast jungles to the wintery forests of Arnor.

Environments



Plain/Grassland

.

Forest

.

The Hills

.

Desert

.

Jungle

.

Caverns

.

Mountain-side

.



Climates





1 Upon an enemy model & even if it is later saved by fate.

2 Each company is limited to one Champion.

1 Includes sub-classes: Guardian & Berserker

2 Evil Heroes Only

3 Only available to Heroes who have completed … (Deed)

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